Available for freelance & studio work
Characters with
personality.
I’m Jack, a 3D generalist and game developer building stylized, horror-driven work from early forms to game-ready implementation.
- 10+
- Years in Blender
- Full archive
- Finished work + process
- Game-ready
- Character pipeline
Selected work
A little polished.
A little unsettling.
What I do
From concept translation to a character that’s ready to move.
My strongest work lives where expressive design, technical art, and practical game production meet.
- 01Character modelingStylized forms, anatomy, costume, and personality
- 02Sculpt & retopologyHigh-poly detail translated into clean game-ready assets
- 03Texture & lookdevReadable materials and presentation built for the character
- 04Rig & engine prepPractical setup, optimization, and in-engine presentation
- 05Game developmentRoblox systems, interfaces, implementation, and asset integration
Have a character in mind?


