Don't Fret key artScary Kid Studios / Digital Pajamas
Don't Fret
Don’t Fret is the project that has defined the last three years of my work, and I’m incredibly excited to finally share it as we approach release.
My contributions span the full character pipeline, including character modeling from concept to final in-engine assets, design refinement for stronger translation into 3D, high-poly sculpting, retopology, UV unwrapping, and real-time optimization. I’ve also worked on complex rigging setups to ensure characters function seamlessly in gameplay.
This project has been a major step forward in my growth, pushing me to think and operate like a true game developer—balancing artistic vision with technical performance. I wanted to highlight it here as a centerpiece of my portfolio rather than let it feel like a gap.
Long-term production experience across character builds, cleanup passes, and sculpting polish.
A major recent project that shows where much of my time and energy has been focused.
A strong snapshot of the stylized horror work I want to keep building on in my portfolio.
Project Preview
A few official preview shots are here now so the project feels real on the site instead of hidden behind one banner and a store widget.
Official preview still from the current Steam page.Another project preview while the full breakdown section is still growing.More atmosphere from the game so the page carries some real weight.
More model sheets, turnarounds, and process shots can slot into this page next without changing the layout again.
Character Creation for Games
Bring characters from concept to fully game-ready 3D assets
Enhance designs to translate effectively into real-time environments
Sculpt high-detail models with strong form and personality
Build clean, efficient topology for animation and performance
Optimize assets for seamless use in modern game engines
Steam Page
The official Steam widget is still here for anyone who wants the store page, trailer, and wishlist button right away.