Don't Fret key art

Featured production project

Don’t
Fret.

3D Character ArtStylized HorrorIn Development

Case study

My role

Three years of building strange characters for a stranger world.

Don’t Fret is a defining long-term project in my work and the strongest example of how I approach character production for games.

My contributions span concept translation, design refinement, character modeling, high-poly sculpting, retopology, UV work, optimization, and rigging support. The goal is always the same: preserve what makes the design memorable while making it practical in real time.

View on Steam

Character pipeline

Where I plug in.

  1. 01
    Concept translation

    Turn 2D designs into readable 3D forms while preserving the original personality.

  2. 02
    Modeling & sculpting

    Build character assets and push the high-detail forms that sell the final look.

  3. 03
    Game-ready cleanup

    Retopology, UV work, and optimization aimed at a clean real-time asset.

  4. 04
    Rigging support

    Help characters hold up through gameplay needs and practical animation setup.

Project

Don’t Fret

Role
3D Character Artist
Studio
Scary Kid Studios / Digital Pajamas
Focus
Character modeling, refinement, sculpting, retopology, optimization
Status
In development

Keep looking

More characters.
Different nightmares.

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